Field Office — New Employee Processing

Welcome to
the Agency.

Complete the following steps before your first case. All sections are mandatory unless Sqounk says otherwise. Sqounk decides what is otherwise.

Complete Step 1 before anything else. I do not make the rules. I enforce them. There is a difference.
01
Orientation Required · One-time
02
Intake Form Required · Save anytime
03
Class Browser Reference · Always open
Step 01 — Required

Orientation Briefing

Watch this once. There will not be a quiz. There will be consequences.

Required
I have watched the orientation briefing By checking this box you confirm you understand what you are getting into. MMI is not responsible for subsequent existential crises.
Complete orientation to unlock
Step 02 — Required

Mandatory Intake Form

Form 27-B. Triplicate. Don't ask where the other two copies go.

Locked
MANNUS & MARLOW INVESTIGATIONS — New Employee Intake Form, Module 1.1
Administered by: S. Qounk, Operations / Complaints / Everything Else
Complete all applicable sections. Incomplete forms go in the trash. You go back to the waiting room.
We have had people in there since Tuesday. They seem fine.
Section 1 — Who Are You
Section 2 — Your Situation
// 5a — Magic users and complicated cases only
// 5b — Non-magic users only

Additionally: please complete the Supplemental Unawakened Employee Liability Waiver on the back. Both sides. Yes, both.

Section 3 — Your Damage

This section is mandatory. Answers are confidential. Confidential means Marlow does not read them until after your first case.

Section 4 — Practical Matters

★ MMI Specialty class — see Class Browser below for full details

This affects your assignment queue. Do not ask why.

By submitting this form you confirm that you have watched the mandatory orientation video, understand that Tier 1 casework may involve contact with rift-adjacent entities, unlicensed magic users, and at least one sentient appliance, and that MMI assumes no liability for existential crises resulting from field work.

Welcome to the agency. Try not to die. — S. Qounk

Form received.

Sqounk will process your application between bridge games.
Expect to be contacted. Or not. Largely depends on Question 12.

Step 03 — Reference

Class Browser

Know what you're bringing through the door. UV homebrew classes are listed first.

Always Open
UV Homebrew
Nu-Jacker
Arcane · Rift-Tech Hybrid
Post-Cataclysm operators who interface directly with the Current, running magic like code through their nervous system. They don't cast spells — they execute them. High ceiling, high risk. The Current doesn't care about consent.
UV Homebrew
🌫
Veilwalker
Arcane · Interstitial
Those who have learned to move through the cracks — the Interstitial spaces between the living world and what lies beyond it. Not summoners. Not planeswalkers. Something older. They don't open doors; they become the threshold.
UV Homebrew
⚙️
Artificer
Arcane · Numenolectric
The people who actually run the Grid. When a Numenolectric relay fails at 3am, nobody calls a Wizard. They call the person who built it and knows what it does when it breaks. Artificers are the engineers of the post-Cataclysm world — and the only ones who understand the infrastructure everyone else takes for granted.
PHB
🪓
Barbarian
Martial · Rage
Primal warriors who channel fury into devastating power. In post-Cataclysm New York, rage looks a lot like the city itself — loud, relentless, and hard to put down.
PHB
🎭
Bard
Arcane · Support
Masters of performance and persuasion. In a city drowning in secrets, someone who knows how to make people talk — or forget they talked at all — is worth their weight in spell slots.
PHB
Cleric
Divine · Support
Gods didn't disappear after the Cataclysm. Some of them showed up. Divine spellcasters channel power from entities whose nature — benevolent or otherwise — got a lot more complicated post-Rift.
PHB
🌿
Druid
Nature · Arcane
Nature magic got strange after Vardune bled into the ecosystem. Druids in New York are dealing with flora and fauna that didn't exist before the Cataclysm — and some of it is trying to grow back through the subway system.
PHB
⚔️
Fighter
Martial · Versatile
The most adaptable class in any room. Combat veterans, ex-cops, security contractors. In a city where the monsters got a lot harder to explain to Internal Affairs, Fighters are the ones still showing up with a plan.
PHB
Monk
Martial · Ki
Discipline made physical. Post-Cataclysm, ki resonates differently near rift energy — practitioners who trained before the event are finding their abilities amplified in ways their traditions never anticipated.
PHB
🛡
Paladin
Divine · Martial
Holy warriors bound by oath. When the old world and the new world collided, some oaths got tested in ways nobody signed up for. The ones still standing made a choice — and they're still making it, every day.
PHB
🏹
Ranger
Martial · Nature
Trackers and hunters operating at the edge of the known. The Rift brought new territory — new creatures, new terrain, new threats. Rangers adapted faster than anyone. They had to.
PHB
🗡
Rogue
Martial · Subterfuge
The Cataclysm created a lot of gaps in the official record. A lot of unlicensed opportunities. A lot of doors that needed opening and questions that needed not-asking. Rogues are doing fine, is what we're saying.
PHB
🔥
Sorcerer
Arcane · Innate
Magic that lives in the blood. Post-Cataclysm sorcerers often don't know what activated their lineage — Rift exposure, Vardune ancestry, or something the Current touched and didn't let go of. The BAU is very interested in them.
PHB
👁
Warlock
Arcane · Pact
Someone made a deal. In a world where entities from Vardune and the Interstitial are actively looking for footholds, a Warlock's patron could be anything — and "anything" got a lot more interesting after the Rift opened.
PHB
📖
Wizard
Arcane · Learned
Magic as scholarship. The Cataclysm produced a decade of unprecedented arcane research — and unprecedented arcane incidents. Wizards in post-Cataclysm New York are either DML-licensed and exhausted, or unlicensed and hiding.