Step 01 — Required
Orientation Briefing
Watch this once. There will not be a quiz. There will be consequences.
Required
I have watched the orientation briefing
By checking this box you confirm you understand what you are getting into. MMI is not responsible for subsequent existential crises.
Step 02 — Required
Mandatory Intake Form
Form 27-B. Triplicate. Don't ask where the other two copies go.
Locked
MANNUS & MARLOW INVESTIGATIONS — New Employee Intake Form, Module 1.1
Administered by: S. Qounk, Operations / Complaints / Everything Else
Complete all applicable sections. Incomplete forms go in the trash. You go back to the waiting room.
We have had people in there since Tuesday. They seem fine.
Administered by: S. Qounk, Operations / Complaints / Everything Else
Complete all applicable sections. Incomplete forms go in the trash. You go back to the waiting room.
We have had people in there since Tuesday. They seem fine.
Form received.
Sqounk will process your application between bridge games.
Expect to be contacted. Or not. Largely depends on Question 12.
Step 03 — Reference
Class Browser
Know what you're bringing through the door. UV homebrew classes are listed first.
Always Open
UV Homebrew Classes
UV Homebrew
Nu-Jacker
Arcane · Rift-Tech Hybrid
Post-Cataclysm operators who interface directly with the Current, running magic like code through their nervous system. They don't cast spells — they execute them. High ceiling, high risk. The Current doesn't care about consent.
UV Homebrew
Veilwalker
Arcane · Interstitial
Those who have learned to move through the cracks — the Interstitial spaces between the living world and what lies beyond it. Not summoners. Not planeswalkers. Something older. They don't open doors; they become the threshold.
UV Homebrew
Artificer
Arcane · Numenolectric
The people who actually run the Grid. When a Numenolectric relay fails at 3am, nobody calls a Wizard. They call the person who built it and knows what it does when it breaks. Artificers are the engineers of the post-Cataclysm world — and the only ones who understand the infrastructure everyone else takes for granted.
Standard 5e Classes
PHB
Barbarian
Martial · Rage
Primal warriors who channel fury into devastating power. In post-Cataclysm New York, rage looks a lot like the city itself — loud, relentless, and hard to put down.
PHB
Bard
Arcane · Support
Masters of performance and persuasion. In a city drowning in secrets, someone who knows how to make people talk — or forget they talked at all — is worth their weight in spell slots.
PHB
Cleric
Divine · Support
Gods didn't disappear after the Cataclysm. Some of them showed up. Divine spellcasters channel power from entities whose nature — benevolent or otherwise — got a lot more complicated post-Rift.
PHB
Druid
Nature · Arcane
Nature magic got strange after Vardune bled into the ecosystem. Druids in New York are dealing with flora and fauna that didn't exist before the Cataclysm — and some of it is trying to grow back through the subway system.
PHB
Fighter
Martial · Versatile
The most adaptable class in any room. Combat veterans, ex-cops, security contractors. In a city where the monsters got a lot harder to explain to Internal Affairs, Fighters are the ones still showing up with a plan.
PHB
Monk
Martial · Ki
Discipline made physical. Post-Cataclysm, ki resonates differently near rift energy — practitioners who trained before the event are finding their abilities amplified in ways their traditions never anticipated.
PHB
Paladin
Divine · Martial
Holy warriors bound by oath. When the old world and the new world collided, some oaths got tested in ways nobody signed up for. The ones still standing made a choice — and they're still making it, every day.
PHB
Ranger
Martial · Nature
Trackers and hunters operating at the edge of the known. The Rift brought new territory — new creatures, new terrain, new threats. Rangers adapted faster than anyone. They had to.
PHB
Rogue
Martial · Subterfuge
The Cataclysm created a lot of gaps in the official record. A lot of unlicensed opportunities. A lot of doors that needed opening and questions that needed not-asking. Rogues are doing fine, is what we're saying.
PHB
Sorcerer
Arcane · Innate
Magic that lives in the blood. Post-Cataclysm sorcerers often don't know what activated their lineage — Rift exposure, Vardune ancestry, or something the Current touched and didn't let go of. The BAU is very interested in them.
PHB
Warlock
Arcane · Pact
Someone made a deal. In a world where entities from Vardune and the Interstitial are actively looking for footholds, a Warlock's patron could be anything — and "anything" got a lot more interesting after the Rift opened.
PHB
Wizard
Arcane · Learned
Magic as scholarship. The Cataclysm produced a decade of unprecedented arcane research — and unprecedented arcane incidents. Wizards in post-Cataclysm New York are either DML-licensed and exhausted, or unlicensed and hiding.